Which Makes It Significantly Easier To Use
If you like sexy, arrid climate, there's Al Kharid and Pollnivneach. Brutally hot climates do not appeal to me personally, purchase hey, whatever warps that OSRS gold your starship:--RRB- Port Sarim is a little fishing village. Very nice if you are a"boaty" individual. Taverly was once a beautiful druid village until it became a war zone. Not long ago, Taverly would have my vote. Alas, no more. Too dangerous.
What about Draynor Village? Well, it's centrally located. It is within walking distance to the shopping and culture of Varrock. There is a wonderful small farmer's market at the end of a side street there. Port Sarim is only a few steps off whenever you get the travel urge. Sure there is that little problem of the vampire, but despite all of the talk, I've yet to observe any steenking vampire. If there's a vampire, he seldom if ever ventures beyond his haunted mansion. There is reallyn't any extreme danger (knowing that Runescape is, itself, hazardous ) in the area, if you don't go searching for it. I vote for Draynor Village.
Taking a look at the map, RS is huge!
Jagex has a new beta event for the mad scientist costume and it is Barrows that moment. Too poor to the skillers and reduced levels as it is almost impossible for them to get the last part... However, for the moderate levels it should be a piece of cake, right? It is tougher than I thought, I tried it (65 att, str, def) with just melee (did not feel like getting runes for slayer dart or anything greater than melee). And completely failed at Ahrim, that ought to be very easy but I just couldn't hit the guy at all (the only hits were from my own deflect prayer, I think).
One of the best things Jagex can do is to remove most of the teleports in the Runescape 2107 gold game, or make them quite somewhat more difficult to use beyond fundamental heartbeat teleportation. Second, it would do nicely to significantly increase the dimensions of almost everything. The wild lands there can be, the more we'd feel immersed in the fantasy world where we are the adventurers who travel in the height of civilisation to the insides of badlands.