Blog: Scaling dedicated game servers with Kubernetes - Part 4
Fourth and final part of a series for game devs on managing and scaling dedicated game servers with open source projects Kubernetes and Docker. ...
Fourth and final part of a series for game devs on managing and scaling dedicated game servers with open source projects Kubernetes and Docker. ...
Blizzard's Dustin Browder deconstructs the design of Starcraft II and examines how its competitive multiplayer was tuned to serve the needs of a global esports community. ...
Following earlier conversations about the role the 3DS would play in a post-Switch industry, Nintendo now says that it has plans to support the 3DS into and beyond 2019. ...
While sales have remained strong for the console in the last few years, Sony's latest financial statements show that the company is preparing for hardware sales to slow down. ...
In this excerpt of his new ebook "P.T. - A Video Game Ghost Story," Gamasutra contributor Joel Couture chats with P.T. data miner luxox18 about some of the secrets he's found in the game. ...
In this excerpt of his new ebook "P.T. - A Video Game Ghost Story," Gamasutra contributor Joel Couture chats with P.T. speedrunner luxox18 about some of the secrets he's found in the game. ...
Our design goal for X-Morph: Defence were destructible environments and a stable framerate. While not mutually exclusive, it took a lot of time and effort to make it all work. ...
Uber is sunsetting the game because it doesn't comply with the new European Union General Data Protection Regulation guidelines, which are coming into effect on May 25. ...
The game is being pitched as an "all-new original action RPG application" built from the ground up for mobile. ...
Sony has released its financials for the full-year ended March 31, 2018, and strong software sales once again fueled growth in the company's games division. ...
Using the knowledge I've gained over my time in academia, I've written an extensive guide for game dev students that should help them improve their approach towards group projects. ...
We're talking to the minds behind Frostpunk and This War of Mine at 12PM EDT. ...
Rare lead character artist Sam Chester talks through the conception, design, and implementation of the "infinite pirate generator" character creator in the studio's swashbuckle-'em-up Sea of Thieves. ...
Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Graphics Engineer to work on our next generation game engine for both announced and unannounced titles to build up our team of dedicated and experienced talent! This is a salaried, full-time position at our Plymouth, Michigan office. Primary Responsibilities Include: Develop graphics technologies to enable aesthetics and gameplay. Create and optimize... Читать дальше...
Located in Chicago’s River North area, Level Ex’s fast-growing game studio is transforming the way surgeons hone their skills by practicing high-risk surgeries with the latest medical devices in our industry-leading mobile, AR, and VR titles. Our games are built using state-of-the-art graphics and physics tech, and deploy an arsenal of well-designed game mechanics to capture the thrill and challenge of performing real surgery. These games increase dramatically in difficulty as the player progresses... Читать дальше...
Wargaming Seattle is looking for a veteran Design Director to help drive the design of our newest title. We're looking for a leader who has managed design teams on AAA PC/console titles. Our ideal candidate will work with other leaders to develop a strong vision for a final product and will then be able to break that vision down into detailed design specifications, milestones and deliverables. What you will do: Guide and support creative direction and pillars of the studio's product. Coordinate... Читать дальше...
Located in Chicago’s River North area, Level Ex’s fast-growing game studio is transforming the way physicians hone and refine their skills in our industry-leading mobile, AR, and VR titles. Our games are built on state-of-the-art graphics and physics tech, and use game mechanics to capture the thrill and challenge of being a physician. These games increase in difficulty as the player progresses, and are carefully crafted through level design, compulsion loops, and refined gameplay balance. Backed... Читать дальше...
Located in L.A., Bad Robot is looking to fill two Creative Director positions: one to lead mid-to-small scale Indie-sized titles, and one to lead larger games (including AAA, social, free-to-play and games-as-a-service titles). Candidates should have design expertise and the ability to lead and collaborate in the creation and development of original ideas and IP for games and interactive experiences. Depending on whether these projects are internally or externally originated, the CDs will personally... Читать дальше...
Located in Chicago’s River North area, Level Ex’s fast-growing game studio is transforming the way surgeons hone their skills by practicing high-risk surgeries with the latest medical devices in our industry-leading mobile, AR, and VR titles. Our games are built using state-of-the-art graphics and physics tech, and deploy an arsenal of well-designed game mechanics to capture the thrill and challenge of performing real surgery. These games increase dramatically in difficulty as the player progresses... Читать дальше...
Located in Chicago’s River North area, Level Ex’s fast-growing game studio is transforming the way surgeons hone their skills by practicing high-risk surgeries with the latest medical devices in our industry-leading mobile, AR, and VR titles. Our games are built using state-of-the-art graphics and physics tech, and deploy an arsenal of well-designed game mechanics to capture the thrill and challenge of performing real surgery. These games increase dramatically in difficulty as the player progresses... Читать дальше...
Located in Chicago’s River North area, Level Ex’s fast-growing game studio is transforming the way physicians hone and refine their skills in our industry-leading mobile, AR, and VR titles. Our games are built on state-of-the-art graphics and physics tech, and use game mechanics to capture the thrill and challenge of being a physician. These games increase in difficulty as the player progresses, and are carefully crafted through level design, compulsion loops, and refined gameplay balance. Backed... Читать дальше...
Responsibilities: Constructing clean, organized Unreal 4 blueprints to meet design goals Working with and modifying existing codebases Collaborating closely with Senior Engineers to learn skills necessary to create robust gameplay systems Quickly iterating over gameplay systems based on team input Working closely with designers and producers to meet deadlines Experience/Skills: Currently enrolled in, or, recently graduated from a bachelor’s in computer science or game design program Experience... Читать дальше...
We are currently seeking a full-time Associate Art Producer to oversee all responsibilities related to art outsourcing including understanding art goals and needs, securing contractors to fulfill project goals, acceptance of contracted work maintaining consistency and quality, and integrating assets into the game engine. Primary Responsibilities Include: Collaborate with the art and design teams to understand and communicate the project's visual goals and maintain consistency and AAA quality. Читать дальше...
The Norwegian Consumer Council is alleging that Steam, Nintendo's eShop, the PlayStation Store, and EA's Origin storefront are violating European consumer protection laws regarding refunds. ...
At GDC 2015, Electronic Arts' Veronica Zammitto talks about what to do when you start testing early, and keep testing -- all the way through until the final leg of game production. ...
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